Motley Crew

Prior to the 10th of Wilt 4,044.

Ametrine "Am" Curse-bearer, a Dragonborn from the Baron of Hydrell in Parame, is born. After making a back with the daemon prince Golljasher for the power to avenge his adoptive clan during an attack. Realizing the depths of his corruption afterwards, he exiled himself and abandoned his name, going only by Am. He joined Lord Darrow Straul as a scribe, trying to find a way to break the pact.

Daisy and Petunia were created as thralls for a coven. Sent by their hag mother, they attempt to steal a book from among Lord Darrow Straul’s Library. Stopped by the efforts of Straul and Am, their curse of servitude was broken. In gratitude, they took up service as a chauffeur and cook for the manor.

Estelle is a Dark Elf that bore a large spider tattoo on her since her children and was hunted by a cadre of Dark Elves. Narrowly escaping them in the Cold Horn, she stowed away in the hold of a ship carrying a drake’s egg. It hatched during the voyage, bonding to her. Upon arriving with the drake at Straul Manor, she became the game warden for the island.

Rheanore “Rhea” Gaulstrong Lunlobo Rosatta DelBrenstrask is a Dhampir that lived on her family’s estate near Anhkrest. After the death of her mother, her father grieved poorly and attempted to marry her off. Rhea chose to ignore her father’s command and fled, eventually taking sanctuary with Lord Darrow Straul as a courier.

Susserronno “Suskat” Katterranne of Ramad is the Leonin that has broken away from the islands traditions of slaving and raiding in order to give his son a better life. Becoming a bodyguard for the Straul family, he fulfills his duty to pay his son tuition to art school.

4,044 Chapter 1

10th of Wilt: The Motley Crew accepts a journey to recover pieces of an artifact that Lord Darrow Straul wishs to assemble before his death.

Wilt 11th-12th: Taking Veylithe Straul, the youngest daughter of Darrow Straul, the Crew rides a ferry to Torengrove, noting a lack of ships trafficing its habor and ash settling on the sea.

Wilt 13th: Docking at Torengrove, the Crew is forced to protect their carriage from refugees. The Crew learns that the city is undersiege by a band of Orcs, Ogres, and Goblins in service of Many-Hands. Brokering a temporary ceasefire, the Crew is allowed to move pass the siege and deeper in to the Peacelands.

Wilt 14th-20th: Travelling up the muddy overflow of the Serenity River, the party takes time to teach basic counting to the Mudrunner Goblins. The crew finds a devastated Orcish camp that attempted to resist the Many Hands tribe.

Chapter 2

Wilt 21th: Arriving at Castrupax, the Crew learns of ruins from the locals, then carters a boat to the Fae Flute Forest for the following day. Am is able trade a future favor for a local enchanter to surpress the evil in his weapon.

Wilt 22nd-23rd: Learning that the forest is evermoving from Sillex the Unicorn, some of the Crew smokes herbs to help open their mind to the songs of the forest. After fleeing hags, bringing peace to a shrub, and gifting a snake a set of drums, they locate a sunken temple to Atherva, finding a panel of the artifact withing.

Chapter 3

Wilt 24th-25th Castrupax: Returning to Castrupax, the AM and Suskat join fight club.

Wilt 26th-28th Weasel Walk Woods (Up to Alhoon,

Session 4)

Wilt 29th Return to Castrupax

Wilt 30th Carnival of Arts (Session 5)

Wilt 31st-33rd Moonflower Mire

Wilt 34th Castrupax

Wilt 35th-36th Castrupax (Session 6)

Wilt 37th-39th River Trip to East End

Wilt 40th East End (Session 7)

Wilt 41th-44th Sawmaw Swamp to Lolan Tor to Many-Hands' camp (Am Dies)

Wilt 45th Many-Hands (Session 8)