Narcotic

Gnomish Beans:

A mild stimulant made from dark colored seeds of various plants of the coffea family. They are grounded and roasted to make various blends. Mercenary companies use this blend to help keep their soldiers alert. Also known as Gnomie's, Rooster Cough, & Goblin Droppings.

The user ignores d3 levels exhaustion for one hour after consumption.

A barrel of raw beans usually trades for 50 to 100 gold, while one serving usually sells for one gold. Many local shoppes mix in milk, vanilla, or cinnamon to compete with other brewers.

Bug Blend:

Made from a variety of preserved bugs of various sizes and shapes that when ingested, cause the user to perceive random memories.

You may prepare an additional spell during your next long rest. The user must pass a DC 9 constitution save or gain a short term madness.

Not suited for long distant trades, most bug blends are sold locally at the cost of a single gold coin for 5 servings.

Halfling Longleaf:

Made from a green leafy plant that grows low to the ground, it is a common sight in the pipes and hookahs of Halflings. It relaxes the smoker and may also cause tiredness, random laughter, or hunger. It has a strong smell. While addiction and withdrawal are very mild, with irritability being the only notable symptom of withdrawal.

During your next long rest, you may recover an additional hit die or exhaustion level. The user must pass a DC 11 constitution save or fall asleep for 2d4 hours.

Imported to most major cities and prices varied on origin and cultivation, a pouch of three servings usually cost a single gold coin.

Dwarven Dip:

Harvested from the bulbs of tubular plants that grow with little or no light, it calms the nerves. Depending on how it is cured, it can be made into a chewing dip or grounded to be smoked in a pipe. Where available, Dwarven snuff is common to see as alcohol, especially in gambling and social settings.

When smoked or chewed, the user adds d4 to their next skill check. The user must pass a DC 13 Constitution Save or become addicted. While withdrawing, the user reduces all rolls for skill checks by one.

A pouch of four servings usually costs a single gold coin.

Thebaran Nectar:

Harvested from the nectar of elder trees in the ancient forests, this sap used to be used widely in treatment until its demand raised its cost past what most doctors could afford. When made into a tea, the drink numbs the drinker to pain.

When consumed, for the next hour, the user gains 2d12 temporary hit points and may still take actions while at 0 hit points. The user must pass a DC 15 constitution save or become addicted. While withdrawing, the user has disadvantage on investigation and perceptions skill checks.

A single dose cost 25 gold coins. Most nations monitor or hoard the import Thebaran Nectar, creating a black market for it.

Scuttle Shrooms These mushrooms gathered from the droppings of herd animals. They are able to scuttle to move to different droppings, often pushing out less mobile mushrooms. When consumed, it yields a variety of effects, such as hallucinations, stimulation, inspiration, depression, and illusions of grandeur.

When consumed, the user rolls three d20 and records the numbers. They may exchange any d20’s for those numbers. If the exchange number is the same, then that die is rerolled as 2d10. This lasts for one hour or until all three d20s are exchanged. The user must pass a DC 17 constitution save or become addicted. While withdrawing, the user has disadvantage on saving throws.

A single dose cost 50 gold coins. Most nations banned the selling or importing of scuttle shrooms, but they are commonly cultivated in rural areas.

Devil’s Dust:

Made from a foul plant that is ground into a fine red powder of unknown origin that is inhaled. While many traders advertise it as an expensive exotic spice, its cultivation is not on Rhoas. Consuming it can bring on many different effects, such as a heightened perception, quicker reaction time, fast talking, paranoia, madness, and no feeling of pain. These effects are typically coupled with euphoria. It carries a high rate of addiction and a lengthy withdrawal. Also known as Red Dragon, The Thin Red Line, and Ruby Flakes. When using it, the act is often referred to as "Running the line or breathing red."

The user acts as if under the Haste spell for d10 turns. The user must pass a DC 19 constitution save or become addicted. While withdrawing, the user experiences a long term maddess.

A single dose cost 100 gold coins. Most ban the import of Devil's Dust, creating a black market for it. Anhkrest is a notable exception, where Devil’s Dust is a common recreation for those that can afford it.