Seluna

Seluna the Moonguide. Her domain is Arcana & Grave. She is the wife of the Heliosol and the mother of Atherva, Daestas, Deres, & Thallora. She guides souls to the afterlife on the moon and shared the secret of magic with mortals.

Seluna is depicted as a slivered haired woman against the backdrop of a full moon. She is motherly and speaks in calm and caring tone. She believes that mortal are meant to become the masters of magic, should they practice it wisely. Clerics follow her rituals for funeral rights. Mages see her as a muse to inspire their spells. It is said that she lights the moon to guide the souls of the dead to avoid a fate of wandering the void.

Her followers worship her in the moonlight, often by a window or outdoors. She looks favorably on those that practice magic safely and rebuke its temptation to be only used as power. She also blesses those that respect the dead and follow the proper funeral rights. Those use magic haphazardly or dishonor the dead offend her. Her symbol is a waning crescent against a darker circle. Her followers dress with black or purple and prefer bladed weapons that can reflect the moonlight. Her holy symbols are mirrors and athames. Her season is Winter and her holiday is on the Winter Solstice. During the day of the Winter Solstice, many executions will take place to help the souls of the condemned find their way to the moon since they were misguided in life. At night, stories of ancestors are shared over a feast.

Observed Funeral Rights. Each culture and region has variations of what is consider proper funeral rights, but the most common are the following:

Sky Bed. The deceased, after being ritually cleaned, is anointed in sweet smelling oils and wrapped in a light cloth. The deceased is placed into a wicker or hide cot, then taken on a procession to a cleared field or raised hill. There the cot is lined with flowers, seeds, or fresh fruit by those that wish to pay respects. The cot is then raised into the air with two sets of crossed wooden poles, one at the head, and the other at the feet. Over a decant, what remains of deceased is cut up and grounded, then spread into air at nearby hill, mountain, or raised platform.

Sun's Shroud. The deceased, usually a warrior or devout of Heliosol, is ritually cleaned and then anointed lantern oil and wrapped in straw or tindermats. The deceased is then placed in a circle of stones arranged by those closest to the decease, while an rival or ranking officer reads off any known battles, duels, or contest that the warrior participated in. Then the oil is lit aflame and tended by a cleric. Afterwards, friends, loved ones, and fellow warriors each take turns casting the ashes to wind. If the warrior was of great renown, the cleric may take a portion of the ashes in a clay urn to a Temple of the Sun encase the warrior's spirit is called again.

Stone Entombment. For the renown and wealthy, internment in a Mausoleum is preceded by a multiple part ceremony. First, at the sight of the death, a casket is constructed and procession is held to a temple or family home until day the funeral. A day prior to the funeral, the casket is opened, and the body is ritually clean and dressed in ceremonial garb. A ceremony is held where mourners can pay their respects, followed by clerics closing the casket and taking it the interment site. The family of deceased then holds a feast where stories of the deceased is shared. Many believe that this comes from an older Dwarven tradition of sealing the dead in caves or tunnels.

Sea Wake. At night, the deceased is placed on a small boat and covered in tindermats. Important objects are also placed with the deceased. A cleric or ship captain leads a ritual where the family and friends, holding lit candles or torches, of the deceased wade into the shallows in two parallel lanes. The boat is then pushed between the two lines, where candles and torches are set upon it.

There is other smaller rituals that are used from those that unknown, untouchable, lack a body, or are unable to afford service.

Graveblade: As an action, the ground cracks and emits a pale dim light that forms into a scimitar in your hand for the next minute. This weapon emits a dim light for 30ft and deals d12 force damage instead of it's normal damage. As an action, you may it cast Magic Missile without expanding a spell slot.

Arcane Axis: As an action, you draw the arcance energies down from the moonlight into your open palms. You recover a single spell slot equal of the d4th level or below.

Moon Shield: As an action, you are engulfed in a swirling pale moonlight for one minute. If you die or drop to 0 to less hit points, this power ends and you are revived, recovering 3d12 hit points and recover a spell slot of the 3rd level or below.